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The garden
Things growing, things that are still just seeds, and things that died. The last category is the one most portfolios leave out, which is a shame — it’s where the interesting reading is.
Growing
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AI-powered game design tool
A tool that helps game designers reason about whether their mechanics are actually balanced, rather than finding out from players.
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Virtual reality education platform
An immersive platform for interactive educational experiences.
Seeds
Ideas I have not started and might never. Written down so they stop rattling.
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Augmented reality children’s books
Children’s books that come to life through AR. This one sits at the intersection of two things I already do, which is usually a good sign and occasionally a trap.
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Blockchain gaming marketplace
A decentralised marketplace for game assets. Filed under interesting-if-someone-solves-the-part-that-isn’t-technology.
Graveyard
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Eō
A virtual telepresence and sightseeing game where the controller was your treadmill. You walked or cycled, and your effort moved you through 3D-scanned real places. Visit somewhere and you earned a passport stamp for it.
The pitch was that exercise fails for most people because it is boring and solitary, so make it social, make it a window onto the world, and teach the player something about wherever they have just walked through. There was a virtual trainer for technique, achievements, friends to travel with, and — for when the sightseeing wore thin — a mode called Run! Zombies!
It also went by Walk Around the Globe, or WAG.
Why it died: the Kickstarter didn’t fund, and 3D scanning cities at the quality the idea needed was prohibitively expensive at the time.
Both of those problems have since been solved by other people with much larger budgets, which is the ordinary fate of an idea that was eight years early rather than wrong.