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Work

Twenty-four shipped titles and projects. The mobile work is where I did the most interesting engineering; the handheld work is where I learned the most. The leadership side of these — the numbers, the teams, the replatforms — is on the Impact page.

Disney & Disney Interactive

n-Space

Four titles for Nintendo handhelds in two years. The DS had a fraction of the memory and none of the horsepower of the consoles some of these games shared a release date with, so much of the work was the discipline of deciding what to leave out.

Midway Games

Tap Slots

Six titles between 2015 and 2019, built by teams in Las Vegas, Perth and Kiev. The interesting engineering here was the slot machine framework underneath them: a deterministic system where skinning a new variant of an existing math model took no code at all.

Nobis Technologies

Co-founded in 2004. Three projects worth describing, and none of them are games — which is rather the point.

Elsewhere

Things still growing, ideas not yet started, and one project that died and deserved better, are all in the garden.